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Captain Civic

Project

Captain Civic

Overview

40% of high school students in Romania do not understand texts that they read at first sight and have difficulty with simple logical deductions. Adolescents are exposed to a multitude of extreme phenomena: bullying, fake news (in the absence of media literacy courses), depression (social comparisons, pressure for school performance etc.), discrimination and populism. Civic education is the “Cinderella” of the formal education curriculum: “in the gymnasium, the topics of the course are obsolete with 14-year-old textbooks” (Romanian Students’ Council), while in high school it’s an optional subject, although civic education is a priority according to the Youth National Strategy 2014-2020. There is a lack of coherent, practical, interactive tools and civic responsibility actions to encourage pupils to become agents of solidarity and positive change.

Objective

1200 high school students from 15 high schools benefit from an accelerated and gamified program of 14 weeks of awareness and civic education in order to develop personal, social and civic skills, with the help of the educational game Hi-Quest. After practising empathy, diversity, acceptance and critical thinking, every young person becomes a Civic Captain – ambassador of civic education and connoisseur of civil and human rights.

Specific objectives:

  • Create a national network of 60 high school teachers to accumulate through 2 training courses the tools, competencies and knowledge needed to support the accelerated growth of civic education among adolescents and to change the class management / civic education (60 classes / ± 20 students) into authentic learning contexts and transformational learning contexts.
  • Introduce, through the multipliers network, the educational board game Hi-Quest in 15 high schools (60 classes) in Romania, for 14 weeks, to prepare 1200 students to become active citizens of the communities they belong to. Hi-Quest will be played by pupils and is based on the “conquest” of 7 thematic cities by solving missions and challenges: Decidopia, Empathyville, Civiburg, Creativitown, Autocotrolia, Realopolis, Divercity.
  • Organize 1 awareness campaign to encourage active citizenship among multipliers and pupils through 100 in 1-day events – 100 simultaneous civic interventions.

The project is implemented by Monomyths Association and benefits from 72.286 euros grant from Active Citizens Fund Romania, programme funded by Iceland, Liechtenstein and Norway through the EEA Grants Grants 2014 -2021. The content of this website does not necessarily reflect the official position of the EEA and Norway Grants 2014-2021; for more information visit www.eeagrants.org. More details about Active Citizens Fund Romania are available at www.activecitizensfund.ro.

  • Skills

    Critical Thinking, Active Citizenship, Creativity, Emotional Intelligence

  • Duration:

    2022/02/01 - 2023/04/30

  • Programme:

    Active Citizens Fund

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